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The visuals of this game are stunning, congratulations. I would love to hear from you wich post processign effects you used!

Hi! It's actually simple, at the main menu i have a global volume with bloom and a depth of field set to mode Bokeh, with a bit of fog makes it looks good, and in the city i use the same recipe but now it's more of a color mix, changing the environment color and the directional light. I'm not using depth of field in the city just bloom, the fog helps a lot in giving the "vibe", glad that you enjoyed it.

Looks pretty good so far, I'm looking forward to trying it out in full in a few days.