After a new technology which now prevents people from dying after falling from high heights is now being used everywhere Rufus Wildfire a brave firefighter whose way of saving people may seem quite new and surprising to people is back on action! Walk through debris, use them to your advantage! grab everything you can to save people from fire!

WASD - Move

M1 - Grab

Ctrl - Crouch

Space - Jump


This game's purpose was to create one of my first GDD and to learn a bit more on Game Design and while doing the GDD i've taken the decision of not working on it anymore.

Scope: The game's scope is actually quite huge, from all the assets to technical aspects but specially the puzzle designing, for a solo developer it would take me far too long to make enough puzzles and make the game interesting.

Technical: There are many ways to handle physics and how i could not mess in a final game but the amount of work on it alone would be huge considering all of the other aspects i have to work on.

Art: As simple as it can be making the art look interesting would still require a huge amount of work specially regarding level variations, there are many assets available online but their style don't match well, i would have to either rework them or make them on my own and that's a lot of work to do while working on everything else.


What i've learned: The biggest mistake i've made was not scoping it right and not  thinking ahead, i only recognized this while doing the GDD which made me think about a lot of things other than the main mechanics, it was a great experience

If you want to read the GDD it's here:

https://plum-morning-873.notion.site/GDD-Crazy-Firefighter-67a02a3615284883beedc...

Here's a screenshot of my Miro board as well that i used to brainstorm puzzle ideas which were then tested in this build.

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