A simple herding game where you control a dog to guide a large number of sheep to their destination. The focus is on AI behavior and managing a high number of entities interacting in real time.
This is an improvement over an earlier prototype i've made called Herding Master.

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I've got this game working with ECS in unity, unfortunately it doesn't support webgl, though it is visually cool, i didn't find how to make the idea fun, so i'm kind of stuck. There are many things i 
can do to the idea but they all feel like a job instead of fun and working with ecs is new and hard to me.

oh and there is a working dog, it's just not in this example