Ringborn
Ringborn is a game i'm actively working on, it's a successor to Roguelite (Prototype)
Press Space to focus camera on player
Press Right mouse button to move
Press A followed by left mouse button to auto attack nearest target or right button above target to AA
QWE - is your abilities
each one of them stacks
The R is your ultimate it explodes the stack dealing a huge damage
The F will eventually be a helper with healing or something, right now it's a overpowered speed ability that is not part of the current ability kit
The game is in his early phases, i'm working on a modular ability system as well as modular enemies, these take time but little by little i hope to get something valuable and fun working, for now the idea of the project is for it to be a roguelite and my own little playground to play with.
I'm making this game extremely inspired by League Of Legends movement and play system, fast, precise, click based movement so i don't plan on making it work with controllers WASD movement for now or in the near future.
Webgl build not the priority so always prefer downloadable build
Particle effects missing from buffs dropped in webgl build
Shadows resolution too small in webgl build
| Updated | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Obleynix |
| Genre | Action |
| Made with | Unity |
| AI Disclosure | AI Assisted, Code |


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